new hack-mod Dune²_r81b_by_Lipetsk

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Content: dune_by_lipetsk.rar 1247,55 kB

Description

new hack-mod Dune²_r81b_by_Lipetsk

General information.
This mod is an attempt to adapt the new build capabilities of "DuneHack_Rebuild_r81c" to the concept of the original Dune. I wanted to make complete campaigns, the complexity of which would increase smoothly and at the same time the process of the game would not strain the player with hard gameplay. At the same time, this is a complicated Dune due to a smarter AI, more and more variety of available units and buildings, new opportunities in missions and so on. In the course of work, all the workings from previous mods (possibly someone else´s) were used. It is a constantly updated, improved holistic mod, so stay tuned.
Official permanent link to mod:
http://elektropage.ru/dune/dune_by_lipetsk.rar
Official post: http://elektropage.ru/publ/khaki/smd/dune_by_lipetsk/29-1-0-175
Unit / Building parameters: https://docs.google.com/spreadsheets/d/1qJEKChGhQyJIi3mH7a-RvvjmoE95nQKy4j1LAob4ul8/edit?usp=sharing

Contents of the archive:
Description for mod.txt
Dune_rXXX.XX_by_Lipetsk.bin - for playing on hardware and any Sega emulator
Dune_rXXX.XX_480x464_by_Lipetsk.bin - for playing on a special emulator with support for 480x464 resolution (link: https://vk.com/doc-49918297_448204832?dl=2e9e1bc5365b36ba5b)


Distinctive features:
- Changed scenes to the missions and landscapes of the campaign Atreides, Ordos, Harkonennov, Sardaukarov and Fregenov;
- in places the text of the mentata has been changed;
- added arrows on the screen saver with a map of regions;
- instead of a ready base, an SME is given, which can be decomposed into a convenient place;
- You can capture any building except the center IX, when capturing the palace, its special weapon is captured;
- unlimited spaceport;
- AI can build an SMB to rebuild the base and harvesters, to accumulate units and send them to groups on your base;
- AI less often recovers destroyed buildings, but it makes it smarter and blocks it problematically;
- Characteristics of units and buildings are close to the original;
- the infantry is strengthened to be playable on later missions, the engineer can capture buildings with 95% hp;
- Added 5 new units unique to their home (Razor provided the graphics);
- added Russian voice from Razor (as the most successful);
- added unique sounds of units from the game "Emperor: Battle for Dune";
- passwords for missions are standard, cheat-passwords are killed

New management:
Mode + A (when the unit is selected) - forced attack;
X (when the unit is selected) - active protection of the specified region;
X (when the building is chosen) - repair;
Y + A (when the unit is selected) - call Carryall to send the unit for repair;
Y + B (when the building is chosen) - cancellation of production;
Z - ultra-fast scrolling of the camera;

Tips for passing:
- It is recommended to beginners to play at the level of "easy", experienced players at the level of "norm";
- sometimes it is convenient to use the new control "without canceling";
- We read mentata;
- Use reconnaissance units (motorcycles, jeeps) to quickly open a card;
- to account for the victory in missions from 4 to 7 Sardaukar (purple), it is not necessary to destroy;
- Capturing important buildings in some missions will significantly reduce the time of passage;
- Plates can be built under units;
- Pay special attention to the defense of the base - if before you did not build the walls, now it is vitally important, because they have become more reliable and built faster than in the original. Turrets are also strengthened, but their condition must be constantly monitored;
- If Carriol takes the unit for repair, then he will return it back (without the need to block the repair building);
- In 1-4 missions for the fremen you need to collect a certain number of spice OR take out the enemy buildings. On the other, both.

Over the mod worked:
Missions, landscape, balance of campaigns, heterogeneous modding - Lipetsk
Romhaking (change of program code)

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